


I’ve honestly spent so much time just looking around at the environment not just what’s immediately around me but also what is off in the distance, as it’s so incredibly realistic and detailed.Īnd just the size of these maps! While Fallen Order had maps that were fairly linear, but with little side paths to extras to find (sense echoes, seeds or crates), that is basically what you get from the opening mission, but then when you arrive on Koboh you quickly realise just how big the environments are, with some more linear sections then leading to large free-roam areas, while I have already identified plenty of areas to come back to at a later date as I do not have whatever/whoever I need to access yet. As great as the original game looked, by focusing this game on the current generation consoles, they have been able to deliver a game that truly immerses you in the galaxy far far away. To put it simply, it’s Fallen Order, but bigger and better. Oh and for the record, I’m on the Jedi Padawan difficulty, the first level above Story Mode. So first of all, how far in am I? Well not very far, but I still want to be vague for those who have had even less of an opportunity than me so far, so I will say that I’ve been on Koboh for a few hours, met an old friend and just returned to the saloon with a new friend after my first trip to the smugglers’ tunnels. We are now 5 days on from the release of Star Wars Jedi: Survivor and while I haven’t had as much time as I hoed to play the game so far, the bank holiday still allowed me to a decent number of hours into the game, enough that I felt confident coming forward with my initial thoughts at least.
